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### Description
when I open [web demo](https://fishfolk.github.io/jumpy/player/latest/), it first shows some loading animation, then nothing.
### To Reproduce
_No response_
### Expected Behavior
…
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First saw some of this and discussed on https://github.com/fishfolk/bones/pull/469 -
This job just failed due to a large cache being unzipped running out of space on actions runner. https://github…
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https://github.com/fishfolk/bones/blob/4d96146c775f6bf9ff073ef315c034ae747a35db/framework_crates/bones_ecs/src/components/untyped.rs#L503-L510
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###### This issue was generated by [todo-issue](htt…
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### What is juicing?
https://youtu.be/216_5nu4aVQ
https://youtu.be/Fy0aCDmgnxg
https://youtu.be/qaCBpgVIw0Q
https://youtu.be/UsGuN69g2NI
### Example tools
(Tools we hope to eventually have i…
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### Description
Write a summary of each item, how they work/what they do for https://github.com/fishfolk/punchy/wiki/Items
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### Description
The game framerate and sound effects both seem to exhibit considerable stuttering when played in Firefox.
I hadn't noticed this in builds previous to v0.2.0.
Performance seems fin…
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Working on updating bones for jumpy - after updating bones with #475, controller on wasm seems to not map inputs correctly. The confirm / back buttons seem mixed up. Or some other issue, seems broken,…
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To improve the network multiplayer experience, especially under medium-high latency:
- [ ] Dead reckoning
- [ ] Client simulations
- [ ] Latency compensation
And other polishing tasks
- [ ] Global ga…
cxong updated
4 months ago
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If any character moves up past a certain Y value their sprite becomes covered by the parallax background sprites. This is currently possible during the jumping portion of the boss' smash attack if it …
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While going over the asset server with @tekhnaeraav, he helped me realize that the asset server was responding to changed assets, triggering a forced asset reload, but then handing the asset change wi…