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Flipping vehicles like has existed for a while, but since the last update it seems a lot easier and more consistent.
Any way to fix this?
https://github.com/user-attachments/assets/de5f74dd-16a4…
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### Description
The GraalVM `native-image` tool can take an option `--allow-incomplete-classpath` which changes how it deals with unresolved symbols found during reachability analisys.
Normally, w…
Sanne updated
7 hours ago
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critical feature
![image](https://github.com/CM-14/CM-14/assets/130668733/6d2e7492-cf69-49df-a7a0-cfb8d0ff8c56)
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![](https://cdn.discordapp.com/attachments/1267502150016176251/1270208435400605696/4nkB1qD.png?ex=66b2dd4a&is=66b18bca&hm=e956397671b8fd0936b26b63c3bf40058e601b48df20b9ab85a6efc590d9fddb&)
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Blueprint flipping with the F and G keys flips the visual preview but the blueprint object does not change (even if you export and import again) and the flip effect does not apply to `build_from_curso…
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Thank you for reading my question. In the code, the data is flipped in the last dimension: xz.flip([-1]), so I want to ask if it can be changed in other dimensions (you only need to answer me this que…
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I encountered a silent bug in GCHP where GEOS-Chem Classic output files read into MAPL do not have the proper vertical orientation in the imports. I traced the problem to reliance on the positive attr…
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Flipping microblocks or AC blocks doesn't do the right transformations
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The module currently supports flipping left / right, and should extend its support to up / down flipping aswell
(cause what if you want to make sprites for topdown games?)
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Run:
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