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Every mesh that are still using old LE format (NiTriShape) has to be converted to SE (BSTriShape) to use parallax or complex material properly, because parallax are floaty on them.
[https://streama…
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migrated from file from 6 years ago:
The following is not immediately relevant, but I was thinking of what this program could turn into, and so I thought I'd collect ideas here:
Usernames / gr…
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yea. Also i think the default is a little too floaty for anyone, but thats just my opinion
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**Operating system**: Windows 10
**wxPython version & source**: 4.2.2 (pypi)
**Python version & source**: 3.12
**Description of the problem**:
The `wx.lib.inspection.InspectionTool` crashed with…
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### Description
When using the NetworkTransform's interpolate method and a default TickRate of 30, interpolated objects often feel very floaty near places of sharp velocity changes especially in jump…
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It seems to floaty ux has its keymaps hardcoded. It's quite unexpected, especally if you have mapped `` as advence(1) and after expand it change into advence(-1).
https://github.com/norcalli/snippe…
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The Floaty Space Block is not present in the Placements menu, and already existing Floaty Space Blocks in maps show up as missing (red block)
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Currently (kMiniBossSevenThree for example) the modules are very attached to the ships and when the ship moves the module moves directly with it in a very jerky unappealing way.
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## Current Behavior
When doing a jump(Side hop, Backflip, Auto-jump off ledge) it feels like either Link is floaty or jumping higher than normal to make jumps he wouldn't make otherwise.
htt…