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composite12.fsh: composite12.fsh: 0(1168) : error C1503: undefined variable "GetLPVPosition" 0(1169) : error C1503: undefined variable "SceneLPVSize" 0(1170) : error C1503: undefined variable "SampleL…
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### Describe the bug
With Floodfill turned off, custom blocks that are not a full block model render correctly and as expected.
![Floodfill off](https://github.com/user-attachments/assets/9621fce3-4…
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Allow the user to select pre-defined tools like brush, floodfill, rectangle, lines (...). It would be a good idea to use haku language itself to do this.
Blocked by https://github.com/liquidev/rkgk/i…
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Hello and thank you for great shaders. FloodFill/Enabled option make activated redstone and deepslate redstone ores not glow. When option enabled, redstone "glow" dark, when disabled, redstone glow no…
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Switching lighting mode to "Floodfill" causes a fallback, doesn't matter what settings were changed and if it is the only one changed
shrimple git version from 28th march
iris 1.6.17, sodium 0.5.8
…
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add a flood fill to fill in polygons and other shapes.
could cause massive lag and also unintended flooding would be extremely frusturating
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### Describe the bug
At corners of blocks the floodfilled blocklight seems to get dropped straight to 0 like in this image.
![2024-06-29_12 26 55](https://github.com/X0nk/Bliss-Shader/assets/1438162…
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I've been thinking about porting this project to C++ just for fun and to see if this turns out to be a massive improvement in terms of processing efficiency and time.
Beforehand we should align on …
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Here is a faster floodfill implementation. The main differences are:
* This implementation does not create millions of string keys to remember which pixels have already been visited. That would be …
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```js
import FloodFill from 'q-floodfill';
```
I have `"type": "module",` in my package.json
Error:
```
ReferenceError: window is not defined
at Object. (......./node_modules/q-floodfil…