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Hey there!
I'm using the latest version of the addon with Godot 4.3 stable.
I created a custom resource to be edited in the inspector, similarly to what you get with the "Fmod event" property in…
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From the log on my phone:
``06-28 23:31:55.694 3115 3146 E fmod: FMOD_JNI_GetEnv: JNI_OnLoad has not run, should have occurred during System.LoadLibrary.``
It means that we have to load that fil…
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See https://www.fmod.com/docs/2.00/api/studio-guide.html#sample-data-loading
Currently we load samples when we call `Studio::EventDescription::createInstance`, but we probably want to support loadi…
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FMOD::Studio::System* system
FMOD::Studio::System::create(&system) 이걸로 API 활성화 시키고,
[fmod api 가이드 링크](https://www.fmod.com/resources/documentation-api?version=2.0&page=white-papers-getting-starte…
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I'm still trying to get the plugin to work on the latest Godot build v4.3.beta2.official, but am running into various issues. I'm not sure if this is a user-error on my part, or an error related to t…
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[fmod.zip](https://github.com/godotengine/godot/files/2576922/fmod.zip)
**Godot version:** 3.1
**OS/device including version:** Windows
**Issue description:**
It's very likely to…
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Any chance this can support aarch64?
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Hello guys,
Please if it possible, can add a page how to use the resonance audio plugin for FMOD directly with the low level api instead the fmod studio authoring tool?
In my case, I prefer th…
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Is the resonance audio fmod plugin fully compatible with the 2.0 releace of the FMOD?
I've tried to use it, but when I get the DSP parameter description of each one of them, instead of get the cor…
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`get_volume()` would get the volume as set by `set_volume()`.
Other audio libraries seem to have this in their API:
https://www.fmod.com/docs/2.00/api/studio-api-eventinstance.html#studio_eventins…