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maps say they are loaded successfully but nothing appears.
I am using Win 11, attempting to open cooked maps extracted from Fmodel on UE 5.2.
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Trying to find a key for a now-defunct game, and the key this finds isn't the correct one.
The key found is: 0x030535B0B566CA59FE0564986A664F5638C125B0769B0916EF052A60AE596056
The game is crayta…
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# Shape mismatch error when evaluating yaw angles with zero-frequency entries in the wind rose
I tried to evaluate wake steering for one of our sites, and got an error message. I have created a minim…
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# Setting the turbine type with a list causes power setpoints to be ignored
I've noticed an issue where if the turbine type is provided via a list, power_setpoints applied will be ignored.
## …
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The AES key for Texas Chainsaw Massacre which was previously working to extract models in FModel but now, after a recent update to the game, does not seem to be working. I'm not sure whether the key h…
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Looks like it lacks UniqueActorBeginOverlap content, e.g.. BP_TriggerVolume42_524 doesn't have any actions in UE4Parse but has invocation list in FModel. Sadly those peeps didn't even bother to make a…
joric updated
2 months ago
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Hello,
Thank you for the project. I downloaded "vosk-model-small-en-us-0.15" and DLL files (vosk-win64-0.3.45).
```
var
Form1: TForm1;
FModel: TVoskModel;
FRecognizer: TVoskRecognizer;…
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Hello umodel tools guru, can I export the terrain and some 2D object like trees from one .umap file (from a game like Octopath Traveler) , then import in my project at the same position ? Thanks a lot…
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The following example provides all of the files needed to recreate the issue described in the title and below:
With some .uasset files, calling LoadObject or LoadAllObjects will give an output that, …
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Yesterday a graphics engine update was introduced from version UE4 to UE5.2. I have tried this tool but I think that from what I have seen it is a custom one, I don't know if there is a way, or if som…