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### Problem Description
If I'm trying to get my ships into a specific formation, I have to cycle through the list of formations one by one. If I miss the formation I was looking for, or accidentally …
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### Problem Description
The feature of automatic scaling for formations (as was implemented in #4471) was much appreciated, but the (MultiAxisPoint) implementation in PR 4471 was very complex; more c…
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Spotted this one today. Not sure if I'd call it a 'bug', but it's interesting.
Windows 10
v24.02.1
build 8e40251e
https://github.com/OpenLoco/OpenLoco/assets/121941598/9545132e-187c-4e99-a343-…
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**Describe the bug**
AI aircraft twitches when I get closer in formation, while replaying my flight track.
**To Reproduce**
1. Recorded the flight
2. Formation
3. Replay
4. Fly WITH formation
…
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### Problem Description
Ships are currently governed by a large set of booleans and target-pointers to determine what a ship is doing and that get evaluated each frame. I feel that moving to state-…
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Think you for this wonderful work!
When I use 1 UAV, it works well. However, when I use a formation, it runs slow. And the number of the formation is about 40.
How can I solve this problem?
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Would be really useful for VR with larger usable FOV and eye tracking to have the "Zoom when looking at kneeboard" option include a "Zoom when eye tracking aimed at kneeboard."
This would allow for…
tanrr updated
4 months ago
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### Problem Description
Some features like formation-flying, tagging of ships, locking/unlocking ship-fucntions and teleporting would benefit from (or even require) having the ability to select (gr…
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It would be cool to see like 3 stage 2 dragons flying through the sky in a V formation. They wouldn't have a home. They would just fly past the area of the player and maybe despawn after 100 blocks aw…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**…