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Thank you for your work on WireUI and releasing version 2! My old ticket got closed, but the issue isn't resolved. See: https://github.com/wireui/wireui/issues/840
When the blink engine (chrome, vi…
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## High CPU usage while having legacy lighting disabled and Minecraft singleplayer in the background with idle FPS reducing mods (as DynamicFPS and FPS reducer).
In some rare cases, the issue is also…
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Hello!
I've come across an issue where Vulkan framerate seems to drop off when an application enters fullscreen mode. Before I get into the details, I'm using an M1 Max MacBook Pro 16 inch, no ext…
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Probably because we turn host_thread_mode on to combat the issue of constant speed up. Maybe set that convar later on after the map loads?
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[05/15 23:53:05.285380][info][3844][Context.cpp:68] Context created with config: default config!
[05/15 23:53:05.285398][info][3844][Context.cpp:73] Work directory=D:\YS\project\code\4kinectdk , SDK …
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### Tested versions
- Reproducible in 4.3-dev6, 4.1.1-stable, 3.5.3
### System information
Godot v4.3.dev6.mono - Windows 10.0.22635 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (N…
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Installing worked well until here:
Installing TensorRT requirements...
Nothing seems to happen. I've tried restarting but that doesn't help :/
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### Describe the project you are working on
A winter-themed game, menu of which has a lot of 3D particles resembling snowflakes
### Describe the problem or limitation you are having in your proj…
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## **Describe the bug**
Low FPS on different browsers
## **Version**
@latest
## **To Reproduce**
Have map which is not complex, just arround 20 tiles with colliders enabled.
In deckstop …
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## What is your suggestion, and why should it be implemented?
so basically a suggestion to have an option called ''V-sync''
im using a 240hz monitor but from what im playing its not that smooth a…