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*Shaders in disguish*
Let the user bring their own.
To preview assets throught a post processing pipeline (the final product look), exporting in an engine or shader editor is necessary. That back …
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- [ ] Death Skull
- [x] Simple Shine
- [x] Bubbles
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### Description of bug
system call for: "['/home/MegaBOLT/anaconda3/envs/spades_env/bin/spades-core', '/storeData/wjw/NGS/FXS-NGS/1010/P1/spades_output/K77/configs/config.info']" finished abnormally,…
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#### Setup
* OAK R2 mounted on Raspberry Pi 3 Model B Rev 1.2
* Built module for kernel version 4.19.122, patching files `oak/pitdm.c` and `oak/pidma.c` into the dahdi source for version 3.1.0 (…
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**Github username:** --
**Twitter username:** @dethSCA
**Submission hash (on-chain):** 0x8c1b611f39aa6cc436bf8f54745045c5387b61208e305a690993740c94cd1752
**Severity:** low
**Description:**
**Descrip…
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### NetBox version
v3.3.9
### Feature type
Data model extension
### Proposed functionality
I understand the the interface types are statically coded into the application. Could a type of interfac…
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I was waiting until the latest update to work with UE 5.4; however none of the FXs seem to be playing, nor are the bullet meshes. I've tested this with the example project as well as my project, on UE…
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In-Game Sound FXs like footsteps and crosswalk FXs (walk, don't walk and pinging sound) do not work anymore when I install the Flight mod. I do not know what other sound FXs are affected or changed by…
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```
Is it possible to configure one FXS port as FXO?
kind regards,
Marc
```
Original issue reported on code.google.com by `marc.q...@gmail.com` on 18 Aug 2011 at 9:58
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Right, so simply put. I want the following code to work:
```
using CUDA
f(x) = x+1
g(x) = x*2
function call_fxs!(fxs)
x = 1
for i = 1:length(fxs)
x = fxs[1](x)
…
leios updated
3 months ago