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Game: Galaxy on Fire 2, M3G and Mascot Capsule
KEmulator nnmod 2.16, 2.16.2 Swerve and LWJGL.
What seems randnomly when loading new scene, eg. leaving a station, (once per game open in my experie…
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When I try to trace Galaxy on Fire on a Pixel C, the app crashes. It is getting a SIGSEGV while doing a memory copy inside PageGuardManager in the capture layer.
Here is the logcat output when it …
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When running the game 《Galaxy on Fire2》 in the simulation, it is always in the loading state of the game, which is the relevant log:
sepetember@ubuntu:~/java$ java -jar freej2me.jar file:/home/sep…
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### Summary
When new architecture enabled with
`[
"expo-build-properties",
{
"ios": {
"newArchEnabled": true
},
"android": {
"newArchEnabled": true
…
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App crash with Android 15 and 16Kb Page size support
I propose a Test pull request: https://github.com/brodycj/cordova-sqlite-legacy-build-support/pull/6
This is a test change.
I added Androi…
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**Problem:**
Fired duplication events on Android OS(Galaxy S2).
##
I test a simple way that is only 2 links on HTML.
Load JavaScripts are `jQuery, Davis, Davis.hashRouting`.
iOS and Desktop browser…
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onPress is not always firing on Samsung Galaxy S7 Edge Android 13 LineageOS 20.0. The checkbox only visibly bounces.
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### Version
Media3 pre-release (alpha, beta or RC not in this list)
### More version details
Currently on 1.4.0-alpha02
### Devices that reproduce the issue
Samsung Galaxy A13 - Running Android 1…
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Issue:
When attempting to play Galaxy on Fire 2 on Windows 11 with RTX Remix, the Laucher works but after that the game starts with a black screen and becomes unresponsive.The game needs to be manu…
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Hi,
I didn't attempt to compile freej2me yet, but I'd like to ask if there is any support for the M3D API (used for example by Fishlab's Abyss engine -- Galaxy on Fire 1/2, Deep etc.)
If not, woul…