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### Problem Description
I am always frustrated when... editing AI code, it is terribly documented and is one linear mess most done in one singular function, decision making should follow a more clear…
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I noticed that the Tic Tac Toe game currently does not implement an AI opponent, allowing only two human players to compete. This limits the gameplay experience. I suggest adding an AI opponent that c…
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# Description
The "Play Against AI" option in the Tic-Tac-Toe game is not functioning as expected. After the user makes a move, the AI either does not respond promptly or provides an incorrect result…
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**Describe the bug**
A clear and concise description of what the bug is.
**Game logs**
[2024-Oct-10 16:23:24.550626] TRACE [runNetwork] ai - Entering virtual void NKAI::AIGateway::requestRealized…
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This issue is to add a Python program that simulates a Tic Tac Toe game where a human player can compete against the computer. The goal is to implement an intelligent algorithm for the computer player…
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**Describe the bug**
play game and loading hota mod to start game in the game the computer AI cant build cove seadog building maybe the ai just build one upgrade the seadog have twice upgrade ai have…
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** Fly Casual Release Version**
[Version 2.5 - 2.5.20240223.03](https://github.com/Baledin/FlyCasual/releases/tag/2.5.20240223.03)
**Describe the bug**
When AI Yv-666 with Hound's Tooth title die…
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Test in branch game-custom or in master once it is merged.
Modal end of game: if you lose against AI, it is a different modal.
Game customizations for simple games, AI, and tournaments.
Game custom…
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#### Description: Game hangs during AI processing (Leaguemeister) in year 5295. EmperorWars 4.2.8 mod installed.
Expected behavior: Game AI processing should not hang
Actual behavior: Game AI p…
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My appended on_action
```
on_game_start_after_lobby = {
on_actions = { gmpxxx_on_game_start_after_lobby }
}
gmpxxx_on_game_start_after_lobby = {
trigger = {
or = {
has_game_rule = GMP…