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As a **player** I can **reset the scores at any point** so that **I can achieve a better score and start afresh.**
### **Acceptance Criteria:**
* Acceptance Criteria 1: Clear and visible reset or res…
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## Features we probably want added:
- [ ] [Stats, health, sanity (and agent levels)](https://lobotomycorp.fandom.com/wiki/Stats#Employees)
- [ ] [Panicking](https://lobotomycorp.fandom.com/wiki/Em…
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Documentation for the game's starting point in terms of visuals, mechanics, and production. Tasks include:
- Prototype treatment of a refined concept
- Mechanics documentation for core gameplay vision…
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The player needs to be able to pick what spell they want to cast.
Using 1-3 for the starter powers spark, fire, and stone and 4-6 for powers to come later in the game.
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# [BUGBOT][Game logic] Grenade Throwing Mechanics - Crosshair Alignment Confusion
## Description
Players are experiencing confusion with the grenade throwing mechanics in Red Eclipse. The crosshair f…
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In `lvl_opening` of the standard campaign, there should be a little tutorial to explain controls and common game mechanics.
![Tutorial1](https://github.com/user-attachments/assets/689b14a8-a689-4a08-…
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#### Separate Speed and Initiative
_Enriches the game with a new mechanic_
> Makes balancing of spells like Haste and Slow more easy
> Allows a new set of artifacts to be created. (Increases the …
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Excellent mod! However, this mod seems to be very afraid of encountering 'needle' : ) (Players only have one chance to play).
I think If we could activate high cards at some other cost, that would be…