-
From forums: https://steamcommunity.com/app/563560/discussions/2/5595176692474775857/
> # [Suggestion] Remove ISteamNetworking.h
> src/public/steam/isteamnetworking.h is marked as deprecated by va…
-
Create the networking layer
Should support sending over the data of 20 vectors (x,y,z)
The idea is that each side would render it's own kinect data to a particle system + another particle system for…
-
**Native Neatened Networking TODO:**
- [x] Add back colour selection
- [ ] Main lobby aggregation server
- [x] Labels on the join lobby panel that hints to needing a NEW game to join an empty lobby…
-
Requirements
- Two workstations (PC / Laptop)
- Unity at least version 4.3.4
1. Download the PlayerScript.cs and NetworkManager.cs
- https://www.dropbox.com/s/tbtejswbawslky0/PlayerScript.…
-
As a game hosting company, I would like to benefit from fast and stable network on a GAME server ranges.
-
### Describe the bug
If you have a project with a network helper, you have to upload your project to asset.party to be able to join from a new instance.
### To Reproduce
1. Create a project with a …
-
### Describe the bug
In the editor, you can spin up a new instance that will automatically connect to your hosted lobby. This is an awesome feature that greatly assists in testing multiplayer... ex…
-
I've had test matchmaker deployed for ~4 days, Jumpy now times out when trying to connect. I think I've hit this before and typically restarting the container seems to resolve, going to try to debug b…
-
Forge version: 49.0.14
Game version: 1.20.4
EpheroLib version: 1.2.0
Shoppy version: 1.1.1
Error messages:
The game crashed whilst mouseclicked event handler
Error: java.lang.IllegalArgumentE…
-
Currently, one of `NetworkingHost` or `NetworkingClient` has to be passed to root, which makes it impossible to do things like change host mid-game.
A generic `NetworkingManager` component that del…