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Basically every 3rd party library for Godot 3.6 is an older version of said library. Updating said libraries should fix some stuff but it might also introduce some other things as well which I'll need…
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### Godot version
3.5
### VS Code version
1.90.2 universal
### Godot Tools VS Code extension version
2.0.0
### System information
MacBook Pro M1 with Sonoma OS
### Problem statement
I want t…
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Update Rust library to work with new refactor
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In [this page](https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html), the Scons file is very limited in capability. It cannot compile with custom architectures o…
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**Your Godot version:**
3.2
**Issue description:**
Hi,
okay, I've got a couple of issues here:
first of the SConstruct file does not work for 3 reasons:
1. The flags for the c compilation don't …
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# Versions
* Godot: 4.2.2
* GUT: 9.3.0
* OS: Linux
# The Bug
Using `gdscript` type hints for `gdnative` object breaks stubs for doubles.
Honestly, I have no idea why. Probably some engine o…
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### Describe the project you are working on
I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier with the tooling that we had for GDNative, as se…
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## Description
I've used example from https://github.com/ShadowApex/godot-go/tree/master/examples/gdnative/SimpleDemo but this seems to not work.
Ouput from console when running game looks like:
``…
jog1t updated
4 years ago
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Ability to use this godot spine spine module without the need to recompile godot!
This is supposedly possible via the use of gdnative
https://godotengine.org/article/dlscript-here
Will we be abl…
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**Describe the project you are working on:**
Studying GDNative
**Describe the problem or limitation you are having in your project:**
When you have a working GDNS and GDNLIB file, you GDScript …