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### Godot version
3.5
### VS Code version
1.90.2 universal
### Godot Tools VS Code extension version
2.0.0
### System information
MacBook Pro M1 with Sonoma OS
### Problem statement
I want t…
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### Describe the project you are working on
I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier with the tooling that we had for GDNative, as se…
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Update Rust library to work with new refactor
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**Godot version:**
3.1
**OS/device including version:**
Latest OSX
**Issue description:**
I moved **from 3.1 beta 10 to 3.1** and I started seeing this in my output as an error everytime …
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Hello, I've been trying to find any way to use godot's RPCs in `gdext`, but couldn't find any example of it (searched for it in the issues and features under this repo as well). It would be great to s…
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**Godot version:**
3.2 ~ 3.3.rc.custom_build.6da21f472
**OS/device including version:**
- Ubuntu 20.04
- OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
**Issue descripti…
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Ability to use this godot spine spine module without the need to recompile godot!
This is supposedly possible via the use of gdnative
https://godotengine.org/article/dlscript-here
Will we be abl…
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**Godot version:**
3.0 ~ master
**OS/device including version:**
OS and device independent
**Issue description:**
When a shared library is loaded multiple times, and `load_once = true`, god…
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It's better to have a code library such as a .dll file for the interface to a Chess engine and connect to it with GDNative.
Golang bindings are available but the available code is no longer support…
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Minimal reproducible project:
[GDNative - Bug Reproduction.zip](https://github.com/godot-rust/gdnative/files/15283547/GDNative.-.Bug.Reproduction.zip)
Compiled using Rust version `1.79.0-nightly (…