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Hi there, I know there was a licensing issue with the GGPO client in the past.
I was wondering if this was still the case, considering both the code for the SDK and for Fightcade (which uses FBNeo) a…
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GGPO is now open source: [https://github.com/pond3r/ggpo](https://github.com/pond3r/ggpo). Use it for multiplayer support to get latency compensation for free.
turol updated
3 years ago
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I'm running two instances of the game. For one of them, port is 8000, and the other, port is 8001
func _ready():
GGPO.connect("advance_frame", self, "_onAdvanceFrame")
GGPO.connect("load…
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log:
```
[ 6%] Building CXX object src/CMakeFiles/GGPO.dir/lib/ggpo/bitvector.cpp.o
[ 13%] Building CXX object src/CMakeFiles/GGPO.dir/lib/ggpo/game_input.cpp.o
/home/fabx/Desktop/ggpo/src/lib/gg…
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Hi, I have used GGPO in c++ project, but am having difficulty using this module in godot. I've compiled it successfully and built it and I'm not sure I'm setting the callbacks right. This is what I'…
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This is something I'm interested in working on but I figured I'd create an issue to track the work in case anyone else wants to jump in.
Currently building fails on Linux with this totally unsurpri…
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### **Dependencies Used**
* Visual Studio 2019
* Windows 10
* ggpo.lib
* ggpo.dll
* SDL2
### **Summary**
When I attempt to build ggpo as a `.dll` and `.lib` file to use as a dependency for my…
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I've been testing GGPO on my current game project and ran into a roadblock. Specifically, in regard to a session with only local players, it seems like GGPO will always return `GGPO_ERRORCODE_NOT_SYNC…
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![image](https://github.com/mos9527/ggposrv3/assets/55517014/6bcfd737-c0b1-4387-affd-2a1571395630)
i don't know exactly reason, but
tcp/0.0.0.0:8000 is main reason for this crashing.
ggpo assers…
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A lot of the problems people have with the setup of this module stems from the fact that compling GGPO is a bit of a pain in the ass. So, instead of having to download three seperate repos, we can mer…