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from the atom lint setup page:
" there is now official MacOS release has made consistent testing across the three main platforms hard. Currently glslangValidator master is used for the Travis build w…
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I've installed this on an M1 MacBook, and I'm sure I've put in the correct path to the glslangValidator binary. I'm not getting any result. Does this not work any more with the current GLSL referenc…
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Installed the MSYS2 package `mingw-w64-x86_64-glslang` in the MinGW64 environment to allow VSCode to lint Shaders via https://github.com/hsimpson/vscode-glsllint
I created GLSL errors and ran `glsl…
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**Release Type**: Official Release
**Version**: 4.1.0.1728 and beyond
**Platform(s)**: Windows/Linux/Mac(?)
**Describe the bug**
Running any projects with `Vulkan` crashes the app with the e…
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In `config/settings.ron`:
```
data_path: "/home/roman/.steam/steam/steamapps/common/Vangers/data",
```
```bash
~/personal_projects/rust/vendor/vange-rs (master %)$ RUST_BACKTRACE=1 cargo run
…
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Hello everyone.
Here is my setup:
CodeServer 3.12.0, onto
Linux Debian Stable, onto
Termux from F-Droid, onto
Android Q, onto a
SM-G950F device.
I successfully built glslangValidator, here is t…
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At the moment the user have to download the "glslangValidator" manually and set the ```glslangValidatorPath``` option to get the extension to work, this is bad UX.
Find a better way so the extension …
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We are struggling with getting the glslangvalidator running on a Windows Server 2019 machine. It works fine with Server 2012 R2 and Windows10 but not with a current version:
OS Name: Microsoft Wind…
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We need a mechanism to compile HLSL/GLSL to SPIRV offline. This mechanism should be presented to the user in a way that is not project-specific. A solution should already assume that `glslangValidator…
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# Motivation
I'm trying to integrate `glslValidator` into my build system for verifying shaders at compile time. The catch is that I'm using it as a validator (rather than compiler into SPIR-V), so i…