-
I have built and installed source engine for hl2, but i have no idea how to use it. i'm planning on using it for gmod. so do i drag'n drop the new engine over the old one? Or is there a tutorial or gu…
-
first: maybe add a finger/face posing tool? not a complex tool that changes each muscle, but rather a tool with preset faces/hands, like, hands:pointing, middle finger, telephone, rock, paper and scis…
-
https://github.com/Gaztoof/GMod-SDK/blob/df506e7e7bc0ddb31973bdb8f6f00c76497ae65a/GMod-SDK/dllmain.cpp#L81
How did you get 111 as the index?
-
The text speaks for itself, forcetextureshadow does not work in .rad in hammer++.
I'm using the Multiplayer 2013 SDK for gmod.
![image](https://user-images.githubusercontent.com/109457275/179389703-…
-
- Make it so Hammer++ can be used with GMod compilers
OR
- Increase the compiler limits (in my case Source SDK 2013), such as max brushes, max brush sides, entities etc etc
ghost updated
2 years ago
-
### Which component should be improved?
Entity
### Describe your feature suggestion in more detail
Add VScript functions for dealing damage to entities with health, currently this can be done throu…
-
This is a very useful Alien Swarm addition for brushes. It was later extended in CSGO to models using VertexLitGeneric.
`$envmaplightscale` is one method for solving the (really ugly) issue of `env…
-
### Details
If I try to use Kinect with Gmod, the game crashes. So if I click on the "Show Video Box" or "Control with Motion Sensor" button it freezes for a few seconds and exits without an error me…
ghost updated
5 years ago
-
![20240730223336_1](https://github.com/user-attachments/assets/bb50a7dd-5a12-4c08-bcc5-2c203fc1487b)
As you can see, the bot uses the default player profile picture. Being able to config this would…
-
When your and the target's FOV differ, the value of fovviewmodel_unscaled changes for some reason, resulting in a horribly zoomed viewmodel. After some digging in the SDK, I found that this piece of c…