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After including this addon it is no longer possible to build the project from Godot.
The following two errors happen when trying to build:
```
modules/mono/glue/gd_glue.cpp:250 - Failed to deter…
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This might be common knowledge with people using Reactive programming paradigm, but since I'm relativly new it's not obvious from the docs or the lib code if I can emit a new value after the observer …
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Unfortunately my test suit is not very good. It gets the job done to test a few observables but it is not pretty and a product of a lack of time and motivation. Currently, it always causes a memory le…
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This idea has just dawned on me. Since Subjects in GodotRx cannot inherit from Observable due to some language limitations, they currently do not provide the set of operator methods declared in the Ob…
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The StartableThread is a class extending the StartableBase interface. When a new thread is launched, it stores its instance in a dictionary, mapping thread ID to Thread instance and vice versa. This w…
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In RxPY, there are three formats of time (technically four, but AbsoluteOrRelativeTime is redundant when you have Variant): timedelta, datetime and double. In NativeGodotRx, I already included these t…
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While developing NativeGodotRx as a GDExtension, I learned a lot of techniques to improve this project. The changes I would want to make in a future refactors:
- Disposables dispose automatically w…
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Again, new RC broke something in GodotRx, this time it's the `dispose()` functionality.
For instance, when `dispose()` is called by Autodisposer, an `Attempt to call function 'null::dispose (Callab…
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**Godot version:**
3.2.3 stable
**OS/device including version:**
GLES 2 web
**Issue description:**
Error in browser when running build (from Editor preview or live hosted).
```
Uncaught T…
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**Godot version:**
3.1 beta1
**OS/device including version:**
Windows 10
**Issue description:**
spits this error in the console when I add a script
```
Script does not inherit a Node…