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### Describe the project you are working on
I am working on a 2D RPG game using Godot. This game requires optimized performance and efficient file management for deployment across various platforms, …
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It would be great to be able to render OpenGL / Vulkan / D3D / Metal using Compose. There are a couple of use cases I can think of:
- Rendering to a component within a larger UI, e.g. editors, view…
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Graphics is currently written in OpenGL for convenience working with wxWidgets. vtk is preferable if we can get it to run smoothly in the UI.
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do you happen to be using "overlays" instead of directx or opengl as render API.
OBS application capture outputs only black when the xcom borderless full screen mode is on.
maybe window capture is t…
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Currently GPU Acceleration within Windows Containers only allow for DirectX and frameworks built on top of it. Please allow for a way for us to leverage 3rd party Vendor specific frameworks (such as …
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Really need the ability to draw lines as in classic flash. Need native capability of the library. External libraries like starling-extension-graphics is already abandoned and will not be updated to ma…
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### Game or games this happens in
[Lick It](https://www.pouet.net/prod.php?which=25858)
### What area of the game
Everywhere
### What happens
Distorted garbage textures
### What should happen
…
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It would be awesome to have an Graphics API, with fills, strokes, lines and curves. I think it would could be possible since both flash and html canvas supports them.
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DirectX 11/12/...
OpenGL 4.x
OpenGLES 3.x
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Some things are useful as typechecks for dependent libs and for users, for example `isinstance(ev, FeatureEvent)`. Other things in this API might be useful as well, we can think about what classes to …