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# Multi-Draw Indirect (MDI) | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/mdi](https://ktstephano.github.io/rendering/opengl/…
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Hello do you have any suggestions for a graphics library to use with this?
Maybe like the Adafruit GFX or are there others libraries that might be a better start for doing games such as gameduino l…
ghost updated
3 years ago
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**Is your feature request related to a problem? Please describe.**
HLSL has a bunch of different casting builtins that are all spelled differently and not templated. That makes it difficult for templ…
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# Programmable Vertex Pulling | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/prog_vtx_pulling](https://ktstephano.github.io/re…
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# - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/new_vkguide/chapter_1/vulkan_mainloop/](https://www.vkguide.dev/docs/new_vkguide/chapter_1/vulkan_mainlo…
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# Grammar of Graphics and Functional Programming in Data Visualisation”
### Abstract
Sometimes libraries with charts are not enough - they lack customisation or don’t support that one chart ty…
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# Multithreading for game engines - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/extra-chapter/multithreading/](https://www.vkguide.dev/docs/extra-chapte…
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Hi, could you add ASM postfixes that would depend on defined build-platform instead of relying on auto ASM program search?
Described here: https://github.com/Devsh-Graphics-Programming/Nabla/issues/2…
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Hello !
First of all, thank you for creating such a fantastic tool! I have a suggestion that I believe could make Pika even more awesome :
It would be great to have an option to output colors in t…
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Hey there,
I came across your post after spending days if not weeks looking into the best solutions for URP Fog. The built in solution for fog in Unity looks terrible, and I would love to use Aura …