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Technical information
Version: 1.7.2+master.12ddc7c
Engine version: 1.1.2.2/Stdio,48,8684
Local time: 2024-07-28 11:14:08
OS version: 10.0.22621.3672
Stack trace (may be incorrect since no en…
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Hello I'm testing your Parabot 0.92.1 on my HLDM server. Also fyi I'm using aghl.ru's BugFixedHL v0.1.937 as Valve doesn't appear to have fixed HLDM flaws. This is what I had from my Linux Server usin…
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In HLDM there is respawn system, which choosing new respawn point for player on any next five info_player_deathmatch entities.
http://www.youtube.com/watch?v=8dlmmFWVXkI
Can you made random point re…
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Hello am again
when server full, 50/50 it doesnt show alle Player see:
![50player](https://github.com/user-attachments/assets/ad7fa8b2-2aec-4e47-ac8a-8c1e7c4e5fa0)
It only a idea that thats…
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- Rapid Fire Hornets don't make impact sounds when they should
- Some weapon shooting sounds don't have random pitch when they should
- Gluon Gun's pitch is incorrect. It should be 125, not 100.
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According to latest HLSDK 25th anniversary, there was a client issue with ghost shots
```c++
// JoshA: Changed from PM_STUDIO_BOX to PM_NORMAL in prediction code as otherwise if you hit an NPC or …
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It would be great if we could get a cvar which forced the enemy model and team mate models to models of your choice, similar to what they do in quake, as some of the models clash with background textu…
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https://lbtafx.oss-cn-shenzhen.aliyuncs.com/video/mp4/db14d201908231421197737.mp4
2019-08-25 12:40:02.027 10273-10665/com.hldm.lbtafxapp I/Pinger: Ping response: `ping ok`, pinged? true
2019-08-…
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I think there was a similar issue to CS when landing with no sound. In HLDM, you can silent move fast around a map with LJ by pressing the back key as your about to land. Is there a way to set it so…
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Probably, you forgot to add `EV_VehicleAdjustPitch` function to `ev_hldm.cpp/hl_events.cpp` to play `plats/vehicle*.wav` sounds on client-side.