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## Testmerges
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit 744d618abd#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at c…
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Hi,
I replayed the actions from the perfect datasets for the humanoids: Atlas, Humanoid Muscle, Humanoid Torque (adult), Talos, and Unitree H1 and all these humanoids can walk. But replaying the acti…
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## Habitat-Lab and Habitat-Sim versions
Habitat-Lab: 0.3.1
Habitat-Sim: 0.3.1
## 🐛 Bug
I tried to run rearrange/rl_hierarchical_oracle_nav_human.yaml. But the script just crashed with file…
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After patch 1.7 cat form will activate track humanoids on shapeshift
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**Describe the bug**
Bats have a single bodypart named "BODY" but in GodHands its name L.ARM
**To Reproduce**
Steps to reproduce the behavior:
1. Open ZONE009.ZND
2. Navigate to the Bat enemy
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When they're running away from you they seem to ignore slows, frost shock/earthbind totem, they don't immune the effects, just ignore them and run away at full speed.
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#### Description of issue
Monitor/TV heads for synthetic humanoids aren't available as a prosthetic option.
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### 1. Current Behavior
#### 1.1. Description : Track humanoids usually stays active if you shift out of form, then back into form- you used to be able to keep tracking them.
{Describe how that me…
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(WEB REPORT BY: awadwduwu REMOTE: 206.221.180.138:7777)
# Revision
f453114c7c18092219ee23a996a7ca5e5a8346f4
# Description
I have absolutely no metal in my body, its not noisy, what the fuck is st…
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Spell only usable on critters, but it should used on Humanoids and Beasts.
Spell ID : 118
- [ ] Check the spell in spell Mage.cpp
- [ ] Extend the spell target if needed in cpp
- [ ] Look for DB r…