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Direct illumination simulation with SPICE kernels
- It should be able to reproduction of eclipse during Mars swing-by.
- To be clarified: Use geometry shader to calculate normals of Mars model or jus…
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Because of my limited ability, I don't know where I can find python files about Illumination Modeling section. Can someone give me some instruction about it? Thank you so much!
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Supporter au moins 3 modèles d'illumination (ex : lambert, gouraud, phong, blinn-phong ou
autre) pour le rendu des GameObjects. Un sélecteur dans l'inspecteur du UI pourrait permettre de choisir le m…
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I want to get the evaluation metrics of RANA datasets, including the relighting image, albedo, normal error in the paper, could you please provide the running scripts?
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Flashlight works, but the flashlight on the actual weapon is black, possible to make it illuminate?
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Multi-scale relief model and Sky illumination visualizations don't work as they should. Our main goal for RVT plugin is to output the correct results. We temporarily removed these two visualizations f…
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Meniscus effect limits the image quality of phase reconstruction at the edge of the well, limiting sample utilization. This problem is most prominent when samples are precious, for example in OPS and …
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Using the model that faster than DIffusionLight (ie.StyleLight) but i have to justify Stylelight should work with our settings
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Hi, thank you for open-sourcing this fantastic algorithm. I have been using your open-source code to train `ORB+Boost-B` and then evaluate this algorithm using the hpatches dataset. However, I found t…
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Using GLSL to create basic lighting effect:
- Ambient
- Diffuse (Lambertian illumination model)
- Specular (Phong illumination model)
- Attenuation
- Combine with Texture.