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### 論文リンク
https://dl.acm.org/doi/pdf/10.1145/2980179.2982420
## title: "論文タイトル"
Scalable Inside-Out Image-Based Rendering
date: YYYY-MM-DD
categories:
### 1. どんなもの?
### 2. 先行研究と比べてどこがすごいの?
###…
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In v1.22, selection colors were changed significantly to make the selection have uniform foreground and background color. However, the new colors are imo hard to read due to excessive contrast and the…
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### What feature or change would you like to see made?
There is a need for a fusion UI for foreground/background, as well as for segmentation. Since we are transitioning to stack-based segmentation a…
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### Feature Request
There are some games where there is a thin border on the outside of the game rendering area. Don't know if that is present on original hardware as well and gets cropped automati…
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### Description
The following SVG file contains elements such as
```xml
```
[36_bin_cqt.svg.zip](https://github.com/user-attachments/files/16884667/36_bin_cqt.svg.zip) (zipped to prevent rende…
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![a0](https://github.com/user-attachments/assets/f9d9484a-a03f-443e-a8fc-87562611a335)
Ren'py's system resolution and actual rendering resolution are distinct. For instance, when expanding the game…
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Hi,
Thanks for sharing this amazing repo
I have a couple of questions
1. Does matting cause a significant difference in tracking accuracy vs no matting images ?
2. Is there a flag to track non-m…
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In general, I'm looking for a new, more sophisticated, solution to replace projective shadowmap.
#### Goals
* scaling with resolution (faster on low-res rendering)
* single solution for any GPU (…
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### Description
# Current Issue:
Full Rendering in Editor Mode: In the editor, blocks are processed and rendered in their entirety, regardless of whether they are visible or within the current use…
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I am currently working on updating the package. This is the last of changes:
1. The frontend is currently in vue. This has stopped many developers from contributing, and therefore I am migrating the …