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Most texture animations have been added and work, but a couple of issues still remain:
- [ ] `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does…
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Different engine implementations might support different effects with different parameters (lets call them"properties"). It would be nice, if the app implementation could generically generate a user i…
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Hello @dtcxzyw ,
Thanks for sharing.
Do you have any picts/video of how it looks?
Or have you used in any app to check it out?
I would like to start on animate/ease some ImGui menus and widget…
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I'm trying to add a child window into a node using the blueprints example by placing the following code between the `builder.Begin()` and `builder.End()` statements.
`ImGui::BeginChild("Nody", Im…
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Arduboy is open source. RetroArch takes up roughly 200MB or more, and the people who install RA are more for closed source console emulators.
Many of the features of this simulator are not available …
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When drag the mouse on the right edge, the items can be scrolled, but scrollbar is not shown.
please refer to the video attached below:
https://user-images.githubusercontent.com/10323618/138114221…
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Is it possible to have a `"key_hold"` event that is triggered when a key is held in the "down" position? It seems like the `"key_down"` event is only triggered once when a key is pressed, [there doesn…
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- [x] Support Panda3D raw material in material window
- [ ] Support Geom
- [ ] Controller instead of MovementController
- [ ] File Dialog
- https://gitlab.com/DanielPower/imgui-filedialog/tree/m…
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**Version/Branch of Dear ImGui:**
Version: 1.83
Branch: master / release
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_opengl3
Compiler: msvc 2019
Operating System: windows
**…
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I have a custom camera that is based on GLM functions:
```cpp
camera.projectionMatrix = glm::perspective(glm::radians(mFov), mWidth / mHeight, mNear, Far);
// Needed because of Vulkan's Y axis …