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8k videos are fine and fast (9 seconds for a 2 sec file) but I'm having trouble encoding a 16k ProRes file to spatial. I did some AI upscaling to get to 16k to see if it looks better.
It is very slow…
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At some point we should do an evaluation of whether or not the WebXR API is appropriate for use with audio-only "AR" devices. (Like [these Bose glasses](https://www.youtube.com/watch?v=5_dCrJjRGT8))
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toji updated
9 months ago
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This proposal is about adding built-in GLTF support in the browser.
At the W3C workshop on web games, Yasushi Ando conducted a breakout session discussing native support for GLTF in the browser. Hi…
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There are XR use cases (e.g., "audio AR") that could build on poses and other capabilities exposed by core WebXR (and future extensions). The current spec language, though, appears to require visual d…
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I've been doing a lot of reading about the current state of WebXR and I'm looking for help answering a compatibility question. We have a 3D web application built with BabylonJS. The application curren…
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## What's the problem?
Wordplay has no audio output, such as sounds, noise, music, or other audio media, other than rudimentary screen reader support via browsers and operating systems. This is a m…
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Identify a digital art project that you may like and describe why.
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Write a 1 to 2-page critique of the Oculus Rift and the HTC Vive. Explore the different aspects of interaction, graphics, design, software, experience and your own personal opinions. Compare and contr…
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After completing the reading and listening portions of the homework after [lesson 02](https://benmiller314.github.io/cdm2023spring/plans/lesson-02#hw-for-next-time), come here and record a few thought…
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Using OpenAL Soft v1.23.1 with Bioshock (classic).
Game has working audio but in-game EAX toggle is greyed out.
Log file shows:
[ALSOFT] (EE) EAXSet [EAX_FX_SLOT] Flags out of range (value: 3; min:…