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I just realized, after converting the IWDNPC mod to work on top of IWD1_EET, that tipun's mod already includes the NPCs! This seems... not a great idea. Why include them automatically? (Dare I ask whe…
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Usually early-game saves made in gemrb load fine in the originals, while later we often cause crashes. Historically it has been for a number of reasons including not writing everything back, not writi…
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After beating the final boss of Icewind Dale 1 the final cinematic played and my party was stuck inside the chamber with no way to get out other than console commands.
No errors showed up in logs.
…
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See #465
**Description**
> Soul eater RECHECK if it should damage the caster (it does now) or if it can be cast at a point (now centered on the caster wherever you click)
It's an AOE spell a…
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As noted in one of the code TODOs (`Map::GetBlockedInRadiusTile`), it turns out our bigger circle sizes are indeed different than in the originals. And that they should be ellipses.
0x1208 Dragon (13…
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See #465
**Description**
> sppr319 Circle of Bones: flipped animation, missing most of the time
The circular animation is broken up into two semicircles and only displayed briefly, not durin…
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Noticed in iwd2 with Lothar (0xF308) #2109, who is currently using the main iwd animation type (9 IE_ANI_TWO_FILES_3). This family is used also for 0xE** animations. His base bam is MGFI, suffixes are…
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**Description**
When a dialogue script adds xp during a dialogue the IE shows that in the message window directly beneath the dialogue lines, while GemRB doesn't do this as of yet. This example is fr…
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The trolls in area ID4002 do not die when damage by fire/acid. Nor do they fall down when they are low health.
I managed to fix it with near infinity by changing some items on IWD trolls to match t…
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You should see a flood in the console when it happens. Maybe a stance is missing, there's some improper orientation handling, some files don't have all the data or it's a different layout that needs a…