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I downloaded this and put the android_IAPP (extracted) folder in my addons folder. When running the example for purchases as a singleton and I get the error message: "AndroidIAPP singleton not found"
…
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### Describe the project you are working on
I'm hacking on a game where the game-core is written in NodeJS/custom-web-runtime.
It's relying heavily on Godot's JavaScriptBridge for game-state and mul…
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My code in C#
```csharp
[ComVisible(true)]
public class JavaScriptBridge
{
public int Sum(int[] items)
{
return items.Sum();
}
}
```
My Coe in JavaScript:
```javascript
alert(await…
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**Your Godot version:**
Godot v4.1.1.stable
**Issue description:**
There are massive holes about JavaScriptBridge and JavaScriptObject. There is no example how to convert JS values to be readable…
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## Summary
We can store this information in some form of cache, if available. The game is primarily meant to publish to HTML/Browser. I can test working with the web [`JavascriptBridge`](https://do…
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Hi there,
Really great project :smile:
There are a few issues with getting this up and running in iOS 8.3:
- [ ] 1. The segfault as pointed out in #28. Temporary fix is to not export the offending …
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### Godot version
4.2.beta2.official
### System information
Godot v4.2.beta2 - Windows 10.0.22635 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3758) - AMD Ryzen 9 7900X 12-…
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### Tested versions
v4.2.2.stable.custom_build [0cfe9491e]
### System information
Windows 10
### Issue description
[Autoload Scripts are also called Singletons in the docs](https://docs.godotengi…
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dispatchFunction(currentSelf, actionsWithoutAnimation, nil);
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```
What steps will reproduce the problem?
1. Create a test that tries to enter text into a web view on an emulator (used
genymotion and offical emulator pre-4.4)
2. Run the test.
What is the expect…