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Dear revive team,
i dont know if this is the right place to post but there is a mod for oculus rift,
where you could play jedi knight 2 in vr:
https://github.com/xLAva/JediOutcastLinux/releases…
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JK2 caches many resources and tries to reuse them on fs module reinitialisation (behaviour not present in original q3 engine). These are for example shaders, .sp files, models, map data etc. The issue…
aufau updated
6 years ago
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The current schema allows for an optional target, tcnative, to build that component from the Tomcat project. It would be useful to be able to build the current 1.2 release/snapshot and trunk of the mo…
wrowe updated
2 years ago
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Hello xLAva,
i loved JK2 my life long and for me it would be a dream to experence it
again in VR.
Actually i have made a simple setup with vorpx and its kinda playable, but im
not a programmer…
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Hello , the execute file of Jedi Academy can't run Jedi Knight 2 - OutCast well , no text fonts show
plz recompiler one for Jedi Knight 2 - OutCast , when you compiler need to add argument => -D…
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**What is the bug?**
I run a syntax correct PPL but it shows a bug. It works on 2.15 but fails on 2.17 and current main
**How can one reproduce the bug?**
Index mappings:
```
{
"mappings": {
…
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Like DeFRaG.
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The weapon sway / bobbing while moving is missing. You can see how the weapon sways in the original at the URL below:
https://youtu.be/9pvk_BWKXtU?t=720
In OpenJKDF2 it doesn't sway at all:
https:/…
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Would like to see an auto caulk feature like in Q4Radiant that sets all non visible faces to caulk.
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This is from https://jkhub.org/topic/8229-unusual-lag-after-updating/
Operating System:
Win 10 x64
SP/MP:
MP
What the problem is:
Last night I decided to update OpenJK on my as I haven't played in …