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mode=server
kcp=manual
kcp_mtu=1400
kcp_sndwnd=512
kcp_rcvwnd=2048
kcp_nodelay=1
kcp_interval=10
kcp_resend=2
kcp_nc=true
udp_timeout=300
listen_port=3000-4000
destination_port=6000
destin…
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**Describe the bug**
It's not 100% reproducible, but we have the following stack sometimes when stopping the client:
```
kcp2k.KcpTransport.b__29_4 (kcp2k.KcpTransport)
kcp2k.KcpClient.OnError (…
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I was attempting to access the logical cluster using a client generated using `kcp.ClusterAwareClient`, and kept running in to the following error:
```
failed to get API group resources: unable to…
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I have forked KCP-Go, to fiddle with [some changes](https://github.com/xtaci/kcp-go/commit/9a47656f73f94ccb6eb90a4110c511cd141e7a44#diff-023e5d53117ee139b039639b94ea264e149d748475b3602ba3b676904ca0444…
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### Description
Zero-Downtime: Implement the Runtime-Watcher TLS configuration renewal logic.
The logic is based on the [POC](https://github.com/kyma-project/lifecycle-manager/issues/1430#issuecomme…
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The game uses raw UDP protocol in game engine level, i think. Its hard to hack engine part of the networking code. But there is a wallkaround for it.
My suggestion is to hack the data transmission …
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### CLIENT SIDE
$ cat /home/user/local-ss.json
```json
{
"smuxver": 2,
"localaddr": ":2000", // 修改此处, 此处接受连入,比如ss-local通过此端口连入ss-server
"remoteaddr": "IP.IP.IP.IP:33666-…
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As far as I know, KCP transmits data based on UDP. UDP can be used in one-way data transmission solutions (data diode).
Can I try kcptun for data diode case? Meaning only UDP packets go from client…
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server:
./main.go:65: undefined: kcp.ListenEncrypted
./main.go:65: undefined: kcp.MODE_FAST
client:
./main.go:151: undefined: kcp.DialEncrypted
./main.go:151: undefined: kcp.MODE_FAST
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与客户端通信一直正常,但统计信息里却没有任何流量信息。只有一个客户端连接进来,开启了端口跳跃
kcptube version 20240602
Error Found in Configuration File(s): No
Servers: 1
Relays: 0
Clients: 0
kcptube is running in server mode
[2024-06-05 …