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I wrote "mind-map of tutorials" because it is not necessarily going to be a linear progress. Maybe a flake-parts tutorial needs to be gone through before going through part 2 or 3 of nixos tutorial se…
srid updated
7 months ago
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1.TexturePose: Supervising Human Mesh Estimation with Texture Consistency(2019)
Texture map (texel): A corresponding UVmap un-warps the template surface onto an image, A, which is the texture map
co…
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## Expected Behavior
Learning maps should be chunked ONLY as how the author specifies.
## Actual Behavior
elements in a learningObjectMap are chunked without allowing author to specify the b…
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_After learning in #16298 that I couldn't use those events as I thought, I fiddled with `rendercomplete` and that too doesn't work as I expected..._
**Describe the bug**
Using a WebGLTileLayer wit…
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# Problem
DRILL crashes sometimes during its training phase because of an assertion that is not fulfilled.
```
Goal Concept: Q154797 E^+:[3] E^-:[3]
Traceback (most recent call last):…
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An application that judges credit card fraud detection to benefit banks all over the world using deep learning and SOMs
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**Submitting author:** @tvh0021 (Trung Ha)
**Repository:** https://github.com/tvh0021/aweSOM
**Branch with paper.md** (empty if default branch):
**Version:** 1.0.0
**Editor:** @gkthiruvathukal
**Revi…
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Great work!
I have re-implemented the dualbev-4d-r50-cbgs using 4 RTX 3090 GPUs, but get poor performance. The only change in cfgs is that I reduce the original learning rate by half, as my total bat…
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I have downloaded the sample data you provided and followed your training command to complete 300,000 training iterations. However, both the geometry and appearance results are not very good and do no…
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I would like to explain the residual learning, introduced in the official paper, in depth.
I want to explain how learning (h(x)-x) is easier for the model rather than learning h(x) (where h(x) is …