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Hi, thanks for the work of providing this amazing database.
I encounter a problem when I try to get a forced photometry light curve of a source at the coordinate of 3.84012, -38.90534
It appears tha…
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Thanks for creating this repository, the code works very well.
I wanted a compact camera to fit on a DLSR hotshoe mount so I went for a CM4 compute module as they are tiny and most of the RPi conne…
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This is for current version PyPI 0.0.2.3, on macOS Sonoma 14.5. The sky brightness input to deeplenstronomy is shown in the examples (https://deepskies.github.io/deeplenstronomy/Notebooks/ConfigFiles.…
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### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Voxel GI creates extreme banding artifacts from sky indirect contribution wh…
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Currently, the number of images requested for a "light" run does not change when collected to replaced expired darks.
Beamline needs to produce some data to determine the number of required dark im…
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I'm trying to merge two DNG files and I see two problems in the merged file:
1. The transition between the exposures is not smooth.
2. There's some exceptionally bright area in the middle.
The two e…
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Testing http://desi-1.kpno.noao.edu:9090 using code from desispec #702 (now tag 0.25.0) and qlf #253, mostly looking at Observing History window and drill-downs.
The Check Arc metric is described a…
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After the photometry is run, we need to create light curves. To do this, _sources_ (per exposure) must be matched between images, thus determining the unique _objects_ observed.
This list is less det…
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Binning (mode 2 for 2x2 or mode 4 for 4x4) on the RP HQ Cam will limit exposures taken.
Mode 2 (2x2) will limit exposure to 10.22 seconds
Mode 4 (4x4) will limit exposure to 6.49 seconds
Mode 3 (1x…
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### Godot version
4.0 Stable
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
SDFGI will not respect exposure regarding skylight influence.
When adjustin…