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Is it possible to provide us with a sample about lighting estimation? The rocket example used in the documentation overview looks very nice. But I can't get it to work the same way.
https://develo…
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New feature support in aframe@1.3.0, adding AR lighting estimation per example:
```
```
Some tweaking may be required to figure out proper initial light settings (maybe it mov…
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- https://arxiv.org/abs/2104.03097
- 2021
本研究では,照明の変化が大きい2つの画像間のフローを推定するという問題に取り組む.
最近の学習ベースのフロー推定フレームワークは,変位が小さく照明が一定の画像ペアに対しては顕著な性能を示してきたが,視点の変化や照明の変化が大きい場合には,ピクセル単位でのフローのアノテーションがないため,うまく機能しない.…
e4exp updated
3 years ago
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WebXR Lighting Estimation [specs](https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md)
This need to get exposed (or some forms of it) such that [ARKit](h…
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Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a *headset* that supports this in AR mode currently? My Android phone does, but Q…
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Hi,
Is there any method to estimate light of the real environment? Actually, I want to add light depending upon lighting condition of real user environment.
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The orientation of the platform specific API's lighting estimation may not match the `XRSpace` orientation. `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation` were includ…
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Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
- Hit Test: https://immersive-web.github.io/hit-…
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in #1518 we started distinguishing between `rawlinks` and `autolinks` to simplify and reduce false positive in broken link detection in strudy.
I realized today that the heuristic to distinguish be…
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Feedback from the W3C F2F meeting and feedback on the initial PR is supporting the pattern of "subscribing" to values that change from frame to frame, rather than resolving a promise each frame. We s…