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### Describe the bug
Like in the title
### Expected behaviour
Should not iluminate
### Evidence
![tail (2)](https://github.com/user-attachments/assets/d141ab69-ea69-464a-9bbb-ef368724e0a5)
![tai…
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We need a way to prevent fast rpm drops, ones that are too fast for the PID to react at time, this is very noticiable on parking or driving a pretty low rpms
After talking with a friend and looking…
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Causes flickering (not super bad issue)
Deigue (from discord):
> I had a thought to compare x,y,z co-ordinates and throw warnings if the min calc distance for 4 ~5 shadowcasting lights was hit , …
ghost updated
3 years ago
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### Contact Details (Optional)
@runestorm on the RTX Remix Discord
### What is the context of the feature/improvement?
Several modders, myself included find the ability of shaping lights in remix …
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Lighting is extremely blown out, need to work out how to translate cone calculations etc.
[SourceIO](https://github.com/REDxEYE/SourceIO) might have a solution
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while bugfixing for a game devlog
i found that adding a fake light to the end of the list in the following code fixed a bug where the last light would not be rendered. check for off by one error …
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This is a tracker dedicated to issues experienced when rendering **deep scenes**, i.e. involving very large camera far distance, very large and very far away geometry, lights with very long range, and…
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Currently there is no proper way to configure the lighting in our rendering engines. A temporary method to configure the position of the single default light is in #12440 but is not intended for publi…
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At the moment i'm trying to include torches and lights with other colors and area they can lit, but as I read in the forum it isn't supported by the engine yet.
So would be cool, if that would be incl…
ghost updated
2 months ago
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### System Health details
## System Information
version | core-2024.9.2
-- | --
installation_type | Home Assistant OS
dev | false
hassio | true
docker | true
user | root
virtualenv | false
…