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I'm testing the movement sample, and have noticed the Skelmesh movement is jittery and inconsistent on Quest3. Not just a little, but enough to cause discomfort. As it stands this feature is not usabl…
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@DanielnetoDotCom Danny, was this LiveLinks recently implemented?
I don't remember that. Is it in version 4.2? Did it have another name?
Could you explain how it works and where it can be used?
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Dear Ruyo
I would like to report a bug
When I use the latest version of the plug-in to import vrm, livelink cannot perform facial capture. However, I migrated the vrm imported from the previous vers…
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I've been using the rokoko studio live link plug-in on Unreal Engine 5.3.2. It's been working great honestly in editor. Using the play 'in packaged' build in editor works nicely too. Although I'm runn…
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LiveLink stops when Pressing Ctrl+Z for Undo action on C4D,and sometimes C4D crashes by it.
Actually looks like UI is still working,but it can't send
[C4D's bugreport file and screenshot(zip)](https…
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**Describe the bug**
I tried streaming motion data from Vseeface into UE via VMC, and it worked fine in the editor, including the "simulate" and "PIE" modes. However, the motion data was not streamed…
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```
What steps will reproduce the problem?
1. I had created client files for wsdl using xpc command
2. then i converted in to jar then i wrote a generic client program
3. i ma getting the below error …
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Hello,
first of all, thank you for working on this amazing plug-in!
Not being a coder, I was wondering why the plug-ins functionality doesn't carry over into a packaged build. This would be supe…
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dear ruyo
I want to feedback some questions
When I import the vrm model, compared with the model imported by unity, the number of shaders becomes less. Do you know the reason?
And I can't recogni…
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```
What steps will reproduce the problem?
1. I had created client files for wsdl using xpc command
2. then i converted in to jar then i wrote a generic client program
3. i ma getting the below error …