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### Describe the project you are working on
3D FPS Parkour Slasher
### Describe the problem or limitation you are having in your project
I cant set set LOD bias for each LOD.
### Describe the feat…
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It's very common for various graphics apis to discuss the `LOD` (level of detail) of textures and this gets corrected by `typos` to `load`. This means I always end up needing to add a config to suppre…
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### Describe the content or mechanics you are proposing.
We need an LOD (Level of Detail) feature. LOD is an optimization technique that simplifies rendering details at lower zoom levels, such as rep…
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**Describe the bug**
The mesh exporter exports submeshes with `LOD_0` while the mesh importer refuses to accept them
**To Reproduce**
Steps to reproduce the behavior:
1. export "base\vehicles\st…
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### Description
I'm aware that mesh LODs aren't implemented yet. If the mesh LODs use different multimeshes for each one, they can also have different mesh density. This way the mesh / grass density …
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# Triply Use Case 11: Represent the same information at different LOD levels
Note: In this issue, LOD standards for "Levels of Detail" and not for "Linked Open Data".
## Description
When I lo…
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I believe our LOD classes do not support Orthographic camera, only Perspective.
In this sandbox you can see how everything just tends to move towards tile zoom 14.
Sandbox: https://codesandbox.i…
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### 🔍 Issue Description
![Image](https://github.com/user-attachments/assets/1f1ed4b6-0c44-4717-8b97-8590f3a96433)
No eyedropper icon in LOD panel never mind if this is a clean scene or an old file
…
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Hello,
It might not be the right category if I missed it, but I'm not able to find the LOD informations from the LOD Group.
The Lod group doesn't really need to be handled in a separated object at…
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When using only the preset "Selecteer Linked Data formaten" not all relevant LOD datasets are shown, for example the "LOD Beelddocumenten (Regionaal Archief Nijmegen)" is not shown. The interface sugg…