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### Description of Issue
When Specializing a prim from within a Variant, other Variants on the Specialized prim itself are being ignored.
Originally reported here: https://forum.aousd.org/t/quirk-…
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### Description of Issue
The paths returned by UsdUtils.ExtractExternalReferences no longer contain `` tag in 23.11
`23.02 → gorilla-tex_lookDev_texture_v0001_base_colour..exr`
`23.11 → gorilla…
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**Is your feature request related to a problem? Please describe.**
Currently no function/feature to publish lookfiles
**Describe the solution you'd like**
When in a lookdev/surfacing context in K…
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Throwing out for discussion the idea of having two specular roughness sliders mixed by a lerp (typically using a mask texture for the mix), similar to Megascans materials in Unreal.
This can of co…
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**Goal**
To create an easy way for the animator to send their animation to the farm to be able to test motion blur or to see intersections easier.
**Motivation**
It would be great to be able to…
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### Goal
Define what's a suitable method for transfering a lookdev. Things to consider are:
- What data needs to be transferred?
- This could be pure shader assignments (inclusion in a shadingEngin…
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## The below two nodes in your rimlight calc produce incorrect results:
![image](https://github.com/saturday06/VRM-Addon-for-Blender/assets/10996763/7e793983-34d5-4f36-87f0-062876b487db)
Muting th…
tdw46 updated
2 months ago
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Facing this issue with Universal Render Pipeline:
"MAT_HDRIBackdrop material was not upgraded. There's no upgrader to convert Lookdev/HDRI Backdrop shader to selected pipeline"
How can I solve thi…
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### Goal
Enable custom interactions between loaded assets.
### Motivation
Some assets naturally interact - such as shaders and geometry. Other assets interact more subtly, such as a backpack …
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Related to #13
Right now all data synced from Blender is transient - gets added to the `[Blender Sync]` GO group and goes away once we disconnect from Blender. To be production ready, this needs a …