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With the New LWRP.
The Pointcloud in ComputeBuffer Mode doesn't render in the Camera. Only in Editor the Pointcloud gets correctly drawn.
If i switch back to builtin Renderpipeline everything works…
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We used this to great effect before we upgraded to the LWRP. I think that the shaders are not SRP friendly and thus are not being rendered by the render pipeline.
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Just not working. Showing purple image (means a mistake in shader) :'(
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Please, add LWRP compatible shader example
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Leaving everything at default aside from switching build target to android from PC, the output result is as shown.
No additional settings were modified in the first attempt. Additional settings desig…
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I've seen this error in Boat Attack and VR for many versions now of LWRP since 2018. I probably should have reported it sooner. The reflections are split into two images on the water. I'm still g…
PJ373 updated
5 years ago
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Hi, I was wondering if you've had a chance to play around with the latest URP + PP? I'd like to get the *Pixelation* shaders to work with the latest iteration of URP and PP, but I'm fairly certain tha…
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Hi! I'm trying to use PicaVoxel in a Unity URP project.
All the PicaVoxel materials looks magenta.
How can I fix this problem?
Thanks in advance.
![Captura de pantalla 2022-12-31 122234](ht…
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I opened the project with 2019.4. All I see is the pink for missing materials. I didn't have time to figure it out myself yet but just wanted to check if that was expected, or an issue on my side mayb…
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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
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jeske updated
5 years ago