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Dear TeNeS group,
Does the TeNeS support quantum many-body systems out of equilibrium?
For example, I aim to investigate the ground-state phase diagram and thermodynamics of a 2D spin lattice out …
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### Tested versions
4.0 - 4.2.2 stable, with and without Jolt addon.
### System information
Windows 10, Vulkan forward +, Nvidia 3070
### Issue description
When using a production level…
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### Describe the project you are working on
Game with many rigid bodies.
### Describe the problem or limitation you are having in your project
I'm creating physics bodies using PhysicsServer3D.body…
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I have a pretty big project that I have made with phaser and using matter as the physics engine. I have an issue where, despite the bodies bouncing normally, the event for the collision is never trigg…
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### Describe the project you are working on
I am working on GLTF support in Godot.
### Describe the problem or limitation you are having in your project
The Khronos group had a meeting about …
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The current implementation of Physics3D Nodes:
```GDScript
- Collis…
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I am thinking about the high level design of this package and came up with this:
```mermaid
flowchart LR
subgraph "Models"
subgraph "Physics"
subgraph "Analytical"
harmonic_oscillato…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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**Is your feature request related to a problem? Please describe.**
I am trying to recreate some Minecraft mechanics:
1. Crouching:
Prevents you from falling from high places while crouching.
2. …
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The steering jerks immediately to a value given the Unity colliders snap straight away, give it a PID controller for realism.
https://www.youtube.com/watch?v=4Y7zG48uHRo