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Hey, this may be an exporter problem, but there are a few errors when it comes to MaterialX nodes in the standalone USD files (respective mat.usdc, viewed with usdview 24.05):
clamshell
`Node inte…
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Document with the purpose of comparing Three.js `ShaderNode` with `MaterialX`.
https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
## Geometric
### Position
| Supported | MaterialX | Shade…
sunag updated
8 hours ago
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### Description of Issue
Opening the specific file below with any USD tooling (usdview, usdrecord, ...) leads to a SEGFAULT.
### Steps to Reproduce
1. Open egg_damascus.usd with usdview from …
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Working branch: `mtlx` https://github.com/syoyo/tinyusdz/tree/mtlx
MaterialX spec: https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
(version: 1.38)
Adding TinyUSDZ to load USD model in AS…
syoyo updated
1 month ago
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### Description of Issue
MaterialX has time and frame nodes: https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#application-nodes
…
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### Description of Issue
When USD is handling the material processing, shadows exhibit fine (see usdPreviewSurfaceSelfShadow.usda and screenshot).
![image](https://github.com/user-attachments/asse…
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**Describe the bug**
The current way that materialX documents are referenced into USD could be improved.
1. All shaders are renamed to the generic "ND_standard_surface_surfaceshader" instead of reta…
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### Description of Issue
We have the following issues we (Autodesk) would like to fix in the usdMtlx parser code:
1. Shaders should retain the names they had in the MaterialX document. This is a…
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I'd like to suggest that we work toward supporting equivalents of the MaterialX Standard Nodes within NodeMaterial. That is not necessarily to say that everything needs to be named the same, but ideal…