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I'd like to suggest that we work toward supporting equivalents of the MaterialX Standard Nodes within NodeMaterial. That is not necessarily to say that everything needs to be named the same, but ideal…
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Hey, this may be an exporter problem, but there are a few errors when it comes to MaterialX nodes in the standalone USD files (respective mat.usdc, viewed with usdview 24.05):
clamshell
`Node inte…
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### Description
When using the MaterialXLoader with TiledImage MaterialX nodes, three creates TextureNodes, however I do not see the output type of the TiledImage as the nodeType of the TextureNode…
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In OpenPBR's thin walled mode, we describe the behavior of the base dielectric as follows:
>The translucent-base slab can be considered an infinitesimally thin sheet of dielectric (absorbing but no…
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### Description of Issue
Seems currently MaterialX support is disabled when building with emscripten, as per this log message:
`The following components were disabled because they are not compatible…
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Document with the purpose of comparing Three.js `ShaderNode` with `MaterialX`.
https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
## Geometric
### Position
| Supported | MaterialX | Shade…
sunag updated
4 months ago
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Working branch: `mtlx` https://github.com/syoyo/tinyusdz/tree/mtlx
MaterialX spec: https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
(version: 1.38)
Adding TinyUSDZ to load USD model in AS…
syoyo updated
5 months ago
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Hi!
Am I doing something wrong so that this MaterialX setup doesn't seem to be working?
![image](https://user-images.githubusercontent.com/51461775/173090012-cd06e560-423f-4554-8c29-bcc69a5a2d11.p…
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it seem to assume that the matrix constructor is expecting to receive components of basis vectors as:
`X.x`, `Y.x`, `Z.x`, `W.x`, `X.y`, `Y.y`, `Z.y`, `W.y`, `X.z`, `Y.z`, `Z.z`, `W.z`, `X.w`, `Y.w`,…