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## What problem does this solve or what need does it fill?
Currently, using the Mesh API incurs a lot of unnecessary memcpy. If you have a custom mesh representation, it's even worse because you ha…
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### Context
Since the service-mesh team will be implementing the ambient profile of Istio, we'll need to evaluate how to integrate with their work. This will include integrating with the following re…
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There is an enormous delay of up to several minutes when operating the light functions (on/off, dimming) in Home Assistant.
What can be done to make this happen much faster?
Here is my yaml file…
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Hi, im getting this issue about not connecting to chatgpt.
![image](https://github.com/user-attachments/assets/60d9fb65-5b7a-42ef-be89-676ebd912bec)
The "Test API Key" shows its valid.
In the panne…
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### Description
During test Friday we noticed that default value of `mode` is not shown in the inspect API output. This is because if the mode is not present in the policy it is taken from `Mesh` obj…
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On my own, I still don’t understand what could be causing this error. I tried connecting the HASS server to both the main router and the secondary ones.
And so, I have three routers: two of them are …
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🚀 The feature, motivation and pitch
# RFC: Multi-Gpu Python Frontend API
This RFC compares and contrasts some ideas for exposing multi-gpu support in the python frontend.
1. The current `multigpu_sc…
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**Description**
Use cmd line:
dxc.exe can't compile mesh shader, IDxcCompiler3::Compile returns E_FAIL(0x80004005)
`dxc.exe -T ms_6_5 -spirv -E main -fspv-extension=SPV_EXT_mesh_shader -fspv-target-…
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My test of colmap is great, and smooth, at least to a certain range.
the bev and mesh both been cut off at a limit of x, and there's no mesh beyond that line.
My have migrated the pymeshlab api …
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Hi. I have one mesh with texture on vertices that I want to import to Maniskill and build actor with it.
I tried this, but it didn't include the texture in the redering.
builder = self.scene.cr…