-
### Describe the request
Since this mod is incompatible with anything sensible, i would ask to implement basic mesh shader support as terrain rasterizer.
It will benefit modern AMD cards in the firs…
-
Hello, I have a suggestion regarding the implementation of the extension. At the moment it is the case that emitMeshTasksEXT terminates the execution of the task shader. However, this is not the case …
-
When can we expect OpenGL mesh shader support?
-
## Description
Mesh shaders are a relatively new way of rendering 3d objects. They replace the default render pipeline and give developers much more control to how geometry is rendered.
![image](…
-
Apple just announced mesh shader support for the upcoming metal 3.0 release and Khronos is working on adding it to Vulkan (taking their sweet time). Directx12 has supported it for a while now. With th…
-
### Tested versions
- Reproducible in 4.3.stable
### System information
Windows 10 64 bit - Godot 4.3.stable - Vulkan (Forward+)
### Issue description
While APLHA is changed in the 3D mesh's shad…
-
Hi,
I noticed that [D3D12_MESH_SHADER_PIPELINE_STATE_DESC](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3dx12-mesh-shader-pipeline-state-desc) is missing from the metadata, and proba…
-
I'm using mesh shader with separate program. when compiling mesh shader (using glCreateShaderProgramv), it return following error:
`C7592: ARB_separate_shader_objects requires built-in block gl_PerVe…
-
I use the following code to render a mesh from one view:
```python
mesh.textures = TexturesUV(
maps=init_texture.unsqueeze(0).to(device), # / 255
faces_uvs=fa…
-
![image-316](https://github.com/user-attachments/assets/140c5821-fdc1-45c5-8cf1-39abb689dc17)
Probably related to new assimp model loader