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An unofficial Android port of mGBA that seems to have stopped updating and contains crash and compatibility bugs
https://github.com/huhao1987/mGBA_Android
Can @rafaelvcaetano port mGBA to Android…
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# Homebrew summary
- VitaDB: http://vitadb.rinnegatamante.it/#/info/164
- Homebrew version: v.0.6.3
# Vita3K summary
- Version: v0.1
- Build number: 666
- Commit hash: https://github.com/vita…
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### Checklist
- [X] I am reporting a bug in the Onion OS - Any issues with the closed source frontend ([MainUI](https://github.com/OnionUI/MainUI-issues)), or [RetroArch](https://github.com/libretr…
twoco updated
2 months ago
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Hi, thanks so much for your work on this! This is my first post so apologies if I have missed any obvious rules..
I've noticed that for mgba, under core options/video, there isn't the color correc…
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https://github.com/mgba-emu/mgba/commit/59f4fb71326205d890b75ade9e523fe7b59d2b2f fixed an issue with `mgba-rom-test` being unable to read config files. This fix means that users will be able to specif…
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```rust
pub fn identify_mgba() -> bool {
const REG_MGBA_ENABLE: *mut u16 = 0x04FFF780 as *mut u16;
let original_value = unsafe { read_volatile(REG_MGBA_ENABLE) };
unsafe {
w…
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This repo presumes that the mGBA is the best emulator (as of 2024)
There might be another emulator that's better
Let's close this issue when we can loosely verify that there is not a better free …
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mGBA appends the 16 byte realtime clock value to its .sav files ([source code here](https://github.com/mgba-emu/mgba/blob/61791c91cb41eaafd4a710f8c6229840e5a343b4/src/gba/savedata.c#L591)). Loading th…
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So I'm having some problems with Pokemon Red++ (a pokémon red romhack, GBC) and it's pretty bothersome. It also happened with some GBA Pokémon games.
I don't know the steps to replicate that. Basic…
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E.g.: https://hh.gbdev.io/game/minicraft-gba