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main.rs:
```
use macroquad::prelude::*;
fn window_conf() -> Conf {
Conf {
window_title: "Window Conf".to_owned(),
fullscreen: true,
platform: miniquad::conf::Platf…
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I love the minimalistic approach you have to library design with all the quad- and nano- crates.
`winit` is a huge library currently and miniquad provides everything I need for input handling and w…
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- [x] Correct integration with `bevy_app`, ensuring that most `miniquad` logic stays on the main thread. Using [`NonSendResources`](https://bevy-cheatbook.github.io/programming/non-send.html) where ne…
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On wasm, when `GraphicsContext::get_clipboard` is called from inside either `EventHandler::mouse_button_down_event` or `EventHandler::key_down_event` (but likely all event handlers which take a `&mut …
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It would be nice if RAUI could be used in Macroquad.
https://github.com/not-fl3/miniquad
https://github.com/not-fl3/macroquad
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I just stumbled upon https://github.com/nokola/nonaquad and https://github.com/cntools/rawdraw and they seem they might serve as a good source of inspiration for backends or ever itself be a Nuklear b…
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`is_key_down` function is not working properly on Linux.
I'm using Ubuntu with LeftWM. The window manager uses `Mod + Shift + (1 - 9)` to move a window to another desktop. When I use the keys to mo…
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While trying to run my game in the browser after compiling to wasm I'm getting the following error as well as many similar others. Basically every type of input gives me this error. I have no clue how…
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Today miniquad will panic if invalid shader code is specified in Shader::new()
It may be useful for callers to gracefully show error message instead of panic!() especially for tools that get arbitr…
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As per @smokku in https://github.com/naia-rs/naia-socket/issues/24
Change bd5365c3ec3c50387ef0f6683c3f9ffa91c12e30 breaks Windows support.
```
Finished dev [unoptimized + debuginfo] target(…