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### Tested versions
Reproducible in 4.3, 4.4dev3
### System information
Windows 11/64, RTX 3070, D3D12
### Issue description
In the Direct3D12 renderer, TextureArray2Ds don't seem to g…
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### What happened?
While using block atlas texture in deferred pipeline, like `texture.composite.colortex6 = minecraft:textures/atlas/blocks.png`, mipmap level of block atlas texture changes with obj…
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Heya, awesome mod! However, when I install this mod, mipmapping gets messed up and everything is super jagged.
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There is already a checkbox option to generate mipmaps on Windows. I'm looking for something similar for Android.
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### Tested versions
-Reproducible on Redot 4.4 Beta Release
-Not reproducible in previous versions
### System information
Windows 10 - Redot 4.4 Beta Release - Compatibility Render - AMD Rad…
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Skia supports bilinear down-scaling using mipmap. It's not that easy to implement and Skia also caches them.
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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Been encountering this issue from time to time with various textures, if you need more examples let me know and I'll generate em
How the DDS looks converted using CTXR3 (using batch convert if that…
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Hey, keraliss from walletscrutinty! I was trying to test the reproducability of your app, and was following your instruction. We were able to create the apk from the source code. we also grabbed the o…
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**Description**
wgpu does not run when Wayland is detected (when `WAYLAND_DISPLAY` is not empty). Sometimes they work if using the gl backend; for example, ruffle is fine with this, but the examp…