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So I've tried all of the FBX file formats on Mixamo and all of them give the error "Wrong animation file format"
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do you have a godot feature or just this for UE ?
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Model a S.T.A.B. suit with rigging. [Mixamo](https://www.mixamo.com/#/) may be a good resource for this, as that's where I got the animations from.
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hi, is there a way to using the output animation driven mixamo model?
the skeleton between smpl and mixamo are not very likely.
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See this video for how it can be done. I tried it myself and it works well, but it doesn't play well with MPFB anymore. If we can generate this, i think everybody will choose it.
https://www.youtub…
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Could you share the process about retargeting the 100STYLE dataset with the Mixamo skeleton? I am very curious about how you handled it. Thank you very much.
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needs to be CC0, even better if it were a Shocker Studios model. Mixamo models are free to use. maybe not free to share?
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When uploading a custom character to [Mixamo](https://www.mixamo.com/) and downloading it animated as FBX, BBMOD CLI crashes during animation conversion. DAE does get converted, but the animation is b…
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Hello, is the possible do retarget automatically for mixamo or other skeletron?
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Hey there Asny! First of all, just wanted to point out that I love this project. It's definitely the most WASM-friendly renderer that I have worked with in Rust.
I'm having trouble getting any anim…