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I need some other animations, so I am https://www.mixamo.com/ I downloaded an animation, but it was misaligned with the model when I was using it. What is the reason for this?
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Hi @catprisbrey Cat,
I hope you don't mind me opening issue like this. I saw your video[1] and I am thinking a bit what I should do. I want to investigate a bit what I can do with threejs and no…
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BlenderBob has a plugin for copying shapekeys from one mesh to another and I can confirm it works across MPFB characters. There's also a video but I don't have the link handy - the plugin is dead easy…
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See this video for how it can be done. I tried it myself and it works well, but it doesn't play well with MPFB anymore. If we can generate this, i think everybody will choose it.
https://www.youtub…
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- [x] Using Mixamo, get the skin needed for my playable character model
- [ ] Add interactive animations to the character controller (like sneak, jump, or getting caught animations)
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So I've tried all of the FBX file formats on Mixamo and all of them give the error "Wrong animation file format"
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do you have a godot feature or just this for UE ?
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There are currently no shape keys available for mouth animation as in Makehuman. They are also missing for the eyes. The only way to do this is to use bones from the standard rig, but in this case the…
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The step 2 generate a textured character. and create a new .obj file.
when import the .obj to mixamo, it lost the texture. (include the files in dataset )
I saw the mixamo says:
"
OBJ files do…
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hi, is there a way to using the output animation driven mixamo model?
the skeleton between smpl and mixamo are not very likely.