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The game uses raw UDP protocol in game engine level, i think. Its hard to hack engine part of the networking code. But there is a wallkaround for it.
My suggestion is to hack the data transmission …
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目前已经有UDP和TCP协议了,但是如果作为游戏框架的话,如果是做类似王者荣耀之类的MOBA游戏或者FPS游戏的话,显然少了一种中间协议,目前我看goword框架是有kcp协议的,我想出了以后,会有更多人使用
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能搞一套方案吗。
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您好大佬,
请教下,我想让这个库负责读消息的协程发送任务给工作协程(消费者),就像下面的代码,生产者readPump发送任务给hub,但是,我刚接触nbio,不知道用这个库如何实现下面的代码,向大佬求助:
package main
import (
"bytes"
"flag"
"github.com/fasthttp/websocket"
"github.com/v…
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Can integrated KCP protocol?
KCP - A Fast and Reliable ARQ Protocol for mobile client
c: https://github.com/skywind3000/kcp
csharp: https://github.com/limpo1989/kcp-csharp
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