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that would be fun i guess...
(already coming up with some ideas for mods)
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Discord: traio#0
FR:
Allow for Bonus Score in story runs and be able to display it in final results menu
This could also similarly act as "Bonus Score" to roguelocke in additional to the value from …
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The difficulty level is hardcoded in src/difficulty.cpp
```
void setDifficultyLevel(DIFFICULTY_LEVEL lev)
{
switch (lev)
{
case DL_EASY:
setDamageModifiers(120, 100);
break;
case DL…
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**Build environment:** macOS
**Moddable SDK version:** 3bf5202
**Target device:** M5Stack, M5Stack_core2, Moddable_two
**Steps to Reproduce**
1. Build and install the app`examples/io/serial/echo…
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**Build environment:** macOS
**Moddable SDK version:** 3bf520227129bd7f4445f2422b18335346294db5
**Target device:** Mac simulator
**Steps to Reproduce**
1. [Set OpenAI API key](https://github.com…
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How much do we want to support moddability in the DDNet codebase? Note that this doesn't talk about the network protocol but about the actual code.
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#### Description:
Make Jumplines to be activated with specific tech or key found in ruins.
#### Commit hash:
Vanilla 1.5
#### Why is it good for the game?:
Modders could render Barbaria…
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#### Description:
It would be nice to be able to add custom rebel AI factions, (reb1, reb2, etc). Each faction would act as a separate AI, they can declare war to other factions and so on. Each Fac…
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**Describe the feature you'd like to see**
The game should have the capability to store multiple sets of components and/or deltas in a folder structure for use with various mods. Creating a game shou…
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進捗管理用のissueです。新しいドキュメントを翻訳する際は **最初にこのissueで宣言をお願いします**。作業に重複が合った場合は、原則としてissueで先に宣言した方を優先します。
翻訳作業の進め方については[README](https://github.com/Moddable-OpenSource/moddable-jp/blob/dev/translate-jp/transla…