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VS2010 is pathetic and it is hard to find tool.
Doing this will allow
- Drew to compile the project and change content
- An upgrade to xna 4.0 and monogame
- A chance to fix the source tree as it is…
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# Description
Please use this issue to discuss feedback specific to [Chapter 1: Getting Started](https://github.com/AristurtleDev/building-2d-games-with-monogame/tree/main/documentation/chapter-01-ge…
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### Intent
Content.Load should have the ability to "fall back" `At Runtime` and load texture files when no corresponding `.xnb` exists.
> This will enable a single path for developers to load te…
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Vertex Texture Fetch is supported on the DirectX platform, and in XNA 4.0. It is not supported on the OpenGL Platform, meaning features that require Vertex Texture Fetch to be implemented cann…
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is this framework going to continue? I like a lot of the concepts that it has. I started with XNA and never liked the content pipeline, so I moved away to Raylib.
I would very much enjoy redoing …
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Hi there!
I recently updated from MonoGame 3.7.1.189 to 3.81.303 and from .NET Framework to .NET 6 on my game project.
And it has gone very well, thank you for the good job ! :)
But I do ha…
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I've just upgraded my 3d maze game to the latest 3.8.1.303 MonoGame but this resulted in some strange issues:
First of all all colors are way lighter now, original:
![image](https://user-ima…
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Horizontal layout of SpriteFont characters is incorrect. This problem was first mentioned in #5098 and a fix was applied in https://github.com/MonoGame/MonoGame/pull/7501 causing a regressio…
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When renaming a font in the content editor, it shows the new name under Project, but it retains its old name in the background as seen under Properties. Loading the font using the new name doe…
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As the MonoGame team prepares for upcoming releases, it is good to get feedback from the community as to any pains related to documentation and note any gaps / questions developers have had whil…