-
Hello,
I am trying to understand the motion vectors returned from `Method :: retrieve()` described in the `readme.md`.
- For 1, 2: I assumed to be `w` and `h` of the macroblock according to [AVMot…
-
Hi there,
I'm looking for a very fast way to extract motion vectors from an h264 stream inside some container. I just need the x,y coordinates of the block and it's dx,dy movement. I'd like to cut…
-
### Description
If you have a loop that does `Vector128.Create(scalar)` each iteration on purpose, RyuJIT can LICM the vector constant out of the loop. This sounds great in theory, but if you look …
-
**Describe the bug**
In many games now (Barnyard, NFS Underground 2, Skyrim), there's a consistent issue with flickering geometry. At first I thought this was LOD related, but it's not. It affects ge…
-
### Describe the question.
Hello,
I was wondering if there is a way to obtain the motion vectors you compute when you decode a video on GPU?
Thanks
### Check for duplicates
- [X] I have searc…
-
Hi guys,
Thank you for such a cool library. Is there a way to extract H.264 motion vectors from a video using decord library?
Any help would be really appreciated.
Thank you
-
A side effect of encoding video is calculating motion vectors in hardware. It would be nice to get the motion vectors in Elixir to support things like simple motion detection and optical flow calculat…
-
### Describe the bug?
When looking at the default head and hands avatar through a camera with motion blur enabled, the head looks very fuzzy. Disabling the RenderTransformOverride on the head of th…
-
Hi, not an issue but a question - if using this on CG content generated from a renderer, where the renderer can generate pixel-perfect 2d motion vectors, is it possible to use these pre-rendered motio…
-
this only happens when _both_ FSR2 and MSAA are enabled
![image](https://github.com/user-attachments/assets/0a91f406-7e3c-4de0-92c0-b8bdb61c4722)